For example, a diagonal Blade Mode slice through an enemy's torso causes the upper section to "slide" off in the appropriate direction. According to Platinum Games the physics were a challenge to program, but the results are impressive. Blade Mode moves the camera close to the target and lets you make hyper-precise cuts that lop off entire limbs. "Blade Mode," Revengeance's defining combat trait, is basically Bullet time with a blade (you activate Blade Mode by holding the L2 button if using an Xbox 360 controller). Raiden not only does slashing damage, he does hacking damage, too, which is heart of the game.
Mixing the attack strengths together, and even pausing between button inputs, produce additional moves that transform Raiden into a cybernetic Ginsu knife. Three light attacks in a row, for example, produce very different results than three heavy attacks.
Basic light and heavy slashing blade attacks slice enemies when you tap the respective buttons, but truly amazing combos emerge when you vary the inputs. Jack the RipperRevengeance's sword-based, two-button combat is powered by Platinum Games' trademark stylish action. The tale is far more streamlined than the titles in the convoluted main series-to its benefit. That said, Revengeance's storyline, like previous Metal Gear Solid games, has its surprises. Story-wise, that's all you'll need to know to avoid enter spoiler territory. He's tasked with protecting an African dignitary travelling in a motorcade, but all hell breaks loose when a rival private military company kidnaps the V.I.P. Sporting a high-frequency energy sword, cybernetics, and a darker demeanor, the new Raiden is a futuristic samurai-like warrior who works for Maverick, a private military company.
Raiden-the long-hated, whiney protagonist who replaced series mainstay Solid Snake in the controversial Metal Gear Solid 2: Sons of Liberty-fronts Revengeance, and he's essentially a different character. Joe-like sci-fi tech, codec calls, cardboard boxes, unnecessary cleavage, and military themes that give Revengeance the Metal Gear touch. Four years later-an eternity for Metal Gear fans-the game finally arrived on console, but with many changes: There's a new title, Platinum Games took over the development duties from Kojima Productions, and the gameplay lost many of its stealth elements in favor of high-octane, sword-based action. Metal Gear Without The Solid (Snake)Famed video game designer Hideo Kojima first revealed Metal Gear Solid Rising (the game that would become Metal Gear Rising: Revengeance) at a Microsoft E3 press conference in 2009-roughly the halfway point in the last console generation's life cycle-when it was billed as Metal Gear Solid: Rising.